I setup/design this scene for an ipad game Fishing Frenzy HD. I used 3dsmax for the scene setup and character modeling and photoshop for textures and post(color correction/photo manipulation and painting). It was very interesting experience because dividing the screen into two part(underwater and above water) than model, light/shade it in 3dsmax/mental ray and keeping an eye catchy, colorful and refreshing experience for the user was a challenging part. And a colleague shakeel Awan did the final paint/post work for the lower area of the screen.
game link on apple store:
http://itunes.apple.com/us/app/fishing-frenzy-hd/id371351014?mt=8